![]() ![]() Both were similar in timing and both require big mickey after passing, so you can’t squeeze through as it’s going down as small mickey. There were 2 possible places to damage abuse here (both from the enemies that come out of the floor. This means that I only have to accelerate to full speed once (after transforming) instead of twice (once at the start of the room, then again when transforming). ![]() Instead of running up to the part where you need small mickey, I turn small as soon as the room loads. There’s an improvement at the start of the second room. The rest of this room is corner boosting and squeezing through very narrow gaps. Then throwing the block is the fastest way to get through, even faster than damage abuse. This is as simple as pressing left for one frame. I start by manipulating the enemy to come into the range where I can hit it. I timed 4 frames different between the routes, but there is most likely a bigger gap due to the extra lag from the extra star in the HUD with tiny cavern star route. However, having 3 stars for more of the run actually causes more lag (for example 11 frames in flower field), this is what caused the no tiny cavern star route to be faster. Getting the star in Phantom’s Castle was faster, but if more damage abuses were found, Tiny Cavern star might be faster. I carefully timed both of these routes and they are extremely close. Getting the star in Phantom’s Castle allows for an extra damage boost over starting the level with 3 stars. So basically there are 2 possible routes: star in tiny cavern or star in Phantom’s Castle (note getting none or both is slower and the rest of the stars are out of the way). It takes 57 frames to get and saves time in Palace Ruins, Craggy Cliff and Phantom’s Castle. ![]() There’s a star in Tiny Cavern that I was very tempted to get. ![]()
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